Strategyzer webinar learnings: Designing experiments that matter

Strategyzer put on a free webinar to discuss how to design business experiments that matter, with David Bland & Alex Osterwalder providing the discussion.  I stumbled on these guys after being recommended the book 'Business Model Generation' (http://cuddletech.com/?p=910), and subsequently reading the follow-up book 'Value Proposition Design' (my present CTO is encouraging VPD practices) - plus using many of their resources.

(Will add a link to the recording here when it arrives...)

Big lessons


  1. When companies start seeing failure as success, culture is moving.
    • e.g. I am so glad we learned there was nothing in this idea; we saved millions of investment dollars
  2. The ramifications of incentivizing output instead of outcome
    • Current software development methods reward output (deliver by a certain date, deliver a feature or product) instead of rewarding the outcome
    • This leads to focusing on building instead of learning
  3. Learn / Build / Measure loop
    • Start with learn!  Almost everyone starts w. build
    • Tightly couple learning with building

Thoughts

  • Output vs. outcome:  How does this fit into or change the Agile w. DevOps view?
    • How do you balance getting things done with experimentation?
      • Is 'getting things done' a preconceived notion that traps us?
  • What needs to change to allow (enforce?) 'experiments with evidence'?
  • Fear of failure is an easy theme here - how, practically, can this be addressed and mitigated?

Other notes



  • Are you focusing on building? or learning?
  • Are you throwing away things you've built?
    • If not, the things you are building are too expensive!
  • Lean is about deferring commitment
    • Be crafty/scrappy/creative in your experiments
    • Gets very hard to throw away things that have a big investment in infra/code
  • In environments where regulatory or legal barriers are present - don't assume commissions/legal depts automatically want to shut you down
    • Talk to them!
    • Find out what you can and can't do


Design thinking notes

  • Three parts that must not be separated - they inform each other:
    • Desirable - do they?
    • Viable - should we?
    • Feasible - can we?
  • Multi-disciplinary teams help keep them together
    • e.g. Engineering, sales, business, etc
  • Desirability
    • Start with customer interviews in teams of two
    • Landing page test
      • Use the words of the customers
  • Pricing tests also should not be ignored - treat the same way

Further reading


  • Express Executive Education - http://cuddletech.com/?p=910
    • Despite the name, a lot of valuable lessons for anyone trying to make things better
  • (added to my future book list...) https://www.amazon.ca/Monetizing-Innovation-Companies-Design-Product/dp/1119240867/ref=sr_1_1?ie=UTF8&qid=1493142562&sr=8-1&keywords=monetizing+innovation
  • https://www.amazon.ca/Business-Model-Generation-Visionaries-Challengers/dp/0470876417/ref=sr_1_1?ie=UTF8&qid=1493142532&sr=8-1&keywords=business+model+generation
  • https://www.amazon.ca/Value-Proposition-Design-Products-Customers/dp/1118968050/ref=sr_1_1?ie=UTF8&qid=1493142537&sr=8-1&keywords=value+proposition+design

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